I just posted a recent i3d paper:
paper page
The basic idea on this paper is to take a stochastic sampled set of samples from a stochastic rasterizer or a ray tracer and use a signal dependent blur. The take-away is: you can do a sweep algorithm because front effects back more than vice-versa.
3 comments:
Great Work ! Thanks for sharing.
Design Pasadena
The paper is fantastic. Lots of useful information is there.
Digital Media Distribution
Very useful blog for graphic design artist and bloggers. Thanks.
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