Tuesday, March 8, 2016

BVH builds

In the new mini-book I cover BVHs.   In the book I always went for simple conceptual code figuring people can speed things up later.   I have what must be close to a minimum BVH build, but it just gets us the log(N).     It picks a random axis, splits in the middle of the list:

I could have split geometrically and done a O(N) sweep and the code might have been as small, but I wanted to set people up for a top-down surface-area heuristic (SAH) build.     As discussed by Aila, Karras, and Laine in 2013 (great paper--- download it here) we don't fully understand why lazy SAH builds work so well.   But let's just be grateful.   So what IS the most compact top down build?   I am going to write one to be supplemental for the book and just sweeping on those qsorts above is what appears best to me, but I invite pointers to good practice.

6 comments:

  1. instead of a full sort, I've used std::nth_element, std::partition -- which can be slightly faster but also conveys what the splitting axis is doing.
    i can't find the reference but a performance trick is to sort along the x,y,z axis once and re-use the results during top-down traversal.

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  2. Orthogonal to nth_element/partition/qsort, you could pass a lambda that captures the axis, removing the need for if/else if/else.

    You don't seem to be storing the axis in the BVH, so you might consider randomizing which box assigned to left or right (or, equivalently, randomly sorting primitives in ascending/descending order). That way you won't get pathologically bad results when casting a ray with a direction in the wrong octant.

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  3. I was not aware of those std:: features. Good call!

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  4. Why do you take random axis instead of longest one?

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  5. The longest axis isn't necessarily the best one for splitting object lists, because it does not necessarily produce more compact children. Imagine triangulating a long axis-aligned cylinder and then creating a BVH.

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  6. Longest axis is often good, but the adversarial cases are nasty as friedlinguini points out. But the real reason I did that was just a minimally simple version.

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