Sunday, January 31, 2016
I've decided to go ahead with a part-2 on the mini-book
The mini-book Ray Tracing in One Weekend got more interest than I expected. Apparently ray tracing really is hot. The book just gets a brute force path tracer with spheres up, so I decided it would be worth making a part 2 (to be written!). I am seeking comments on what is missing from the list. Here is my first cut:
Chapter 1: Motion Blur
Chapter 2: A Bounding Volume Hierarchy (BVH) Chapter 3: Solid Texture Mapping Chapter 4: Image Texture Mapping
Chapter 5: Volumes Chapter 6: A Polished Material Chapter 7: Environment Maps Chapter 8: Shadow Rays Chapter 9: Triangle Meshes
I would consider that a full-featured ray tracer. That is not to say having all features!