Thursday, February 24, 2011

New I3D paper posted

I just posted a recent i3d paper:

paper page

The basic idea on this paper is to take a stochastic sampled set of samples from a stochastic rasterizer or a ray tracer and use a signal dependent blur. The take-away is: you can do a sweep algorithm because front effects back more than vice-versa.

3 comments:

printingburbank said...

Great Work ! Thanks for sharing.

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Unknown said...

The paper is fantastic. Lots of useful information is there.

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Jamie said...

Very useful blog for graphic design artist and bloggers. Thanks.

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