The Nvidia Horizon-based Screen-space Ambient Occlusion technique (HBAO) is probably the highest quality sampling-based method:http://developer.nvidia.com/object/siggraph-2008-HBAO.html
- and of course the depth-peeling extension, also by you clever guys at nvidia :)http://developer.download.nvidia.com/presentations/2009/SIGGRAPH/Bavoil_MultiLayerDualResolutionSSAO.pdfTobias Ritschel's SSGI-version is interresting as wellhttp://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdfOh, and of course the "for-free" ambient occlusion while tracing distance-fields by Iñigo Quilezhttp://www2.imm.dtu.dk/visiondag/VD09/graphical/slides/Inigo.pdf
GPU Rendering of Secondary Effects used a layered depth cube, which provided a pretty decent structure for ray tracing the ambient occlusion interactively in world space (although it's more of a followup and not specific to the actual paper which is just the structure). http://wwwcg.in.tum.de/Research/data/Publications/vmv07.pdf
Some other SSAO links at http://www.realtimerendering.com/blog/tag/ssao/ (search on "SSAO", duh). Also see the I3D proceedings for some recent work. I look forward to the article on "Volumetric Obscurance", which from the title I would suspect is (perhaps) related - ask Peter-Pike for a preprint, maybe?
Check out the R5 engine. It implements SSAO and its author talks about how he did it in his blog.http://blog.nextrevision.com/?m=200910
architecture style in 3d visualization-modeling-animationhttp://archv3nture.blogspot.com
Many production studios use the point-based ambient occlusion built into PRMan. You can find a nice description of that from Per C. here:http://graphics.pixar.com/library/PointBasedColorBleeding/paper.pdf
Not sure if these are the sorta documents ya looking for, but there seems to be a chapter in each of the GPU Gems books, which are now available for free.Those being,GPU Gems - "Chapter 17. Ambient Occlusion"GPU Gems 2 - "Chapter 14. Dynamic Ambient Occlusion and Indirect Lighting"GPU Gems 3 - "Chapter 12. High-Quality Ambient Occlusion"You might also be interested in a related post (a very old one) on Thad's Coding Blog, "Fast ambient occlusion".And also a more recent post on Infinity, "Deferred lighting"Hope this helps.
Also, I'd recommend you look into any Screen Space Ambient Occlusion techniques, I think they seem to work pretty well, better than ya might think.Hmm, guessing ya would already know all this sorta thing anyhows.
I noticed that Mateu Sbert has a new paper on AA in the latest IEEE CGhttp://www.computer.org/portal/web/csdl/doi/10.1109/MCG.2010.19HTHNeil
I do computer graphics. Take a look:http://bluehazegraphics.blogspot.com/
It was really gr8 post!thanks for sharing...I love it! :)Color ExpertsImage Masking
Well, I got so many help from Computer Graphics solution site cgmonthoro.comIts really helpful. You may take some idea from here.
I like to see a good illustration in the websides, even if the text isn´t good, i think the graphics have too much importance.I must to say this blog contain a great graphics and that´s what i´ve been looking for.Actually costa rica investment opportunitiesintroduce wonderful graphics about different things.
What a brilliant post. Fabulous. Keep it up.
WOW! What a brilliant post. Thanks for sharing...clipping path service
I would like to have an assistance from your great site to introduce Clipping Path BD (CPBD)as a quality clipping path service provider company at low cost. Thanks for sharing your blog post.http://www.clippingpathbd.com/
A real thank to you as today I am very happy to see my comments on your blog site. Your kind cooperation has been appreciated by Clipping Path BD (CPBD).
You have shared such a nice blog post!You have done a great job.Keep it upCards Games
Simply say, congrats and keep it up!
A dreamy blog post where I should stay for more time.
clipping pathsNice blog
This information is very interesting, I really enjoyed, I would like get more information about this, because is very beautiful, thanks for sharing!clipping path
thanks for sharing such important info with us.clipping path service
your blogsite Design is beutiful
The stuff you are using that is very useful and helpful
Thank you for this sharing . Keep continue sharing . Cut Out Photo | Image Masking Service | Photo Cut Out
Thanks for posting this useful content, Good to know about new things here,Raster To vector/clipping path service
I really enjoyed your blog Thanks for sharing such an informative post.clipping pathclipping path service
Nice blog. Thanks for share. clipping path service | clipping path
Background Removal Services (BRS) is one of the best Clipping path service provider around the world. We offer our global customers: Raster to Vector Services, Photo Restoration Services Prices, Photo Neck Joint Service, Exposure Color Correction Service, Jewelry Photo, Retouching Services, Photo Color Correction Service, Image Mirror Effect Service, Cheap Retouching Services, Deep Etching Service,
Post a Comment