Monday, January 22, 2007

Intro Graphics Course

For the first time in several years I am teaching Intro Graphics. I am basing this course on the Reyes pipeline as described in the superb paper. Here is my course web page. If you would like to follow along and do the assignments let me know and I'll link to your page. Each week there will be one assignment that will take 1-4 hours or so.

2 comments:

Justin Talbot said...

Will you be posting the lectures as well?

Also, what's your reasoning for presenting the Reyes architecture, rather than a more typical intro to rasterization?

Peter Shirley said...

Hi Justin. The lectures will not be posted as there are no formal notes. I decided to go for Reyes because it is elegant, close enough to OpenGL in matrix use that those concepts will transfer, and it emphasizes subdivision and displacement. These last two have not gotten enough coverage in Utah courses relative to other concepts like ray tracing.