Tuesday, January 30, 2007
And a not-so-new paper
The architecture of our rendering system is described in a gi 06 paper. Morley and Boulos should get co-first authors for this paper and deserve the bulk of the credit for the system. I consider this paper a turning point in my thinking about realistic rendering. The reason is that it addresses media as a first class citizen of rendering in a practical way. The system doesn't really know the difference between media and surfaces, and overlapping media are not a problem. So you can add an atmosphere, and then a cloud, and neither the atmosphere nor the cloud need be aware of each other. Brute force is not an insult-- just ask quicksort!