tag:blogger.com,1999:blog-8350257063773144600.post7510079246777075849..comments2024-03-08T00:18:28.525-08:00Comments on Pete Shirley's Graphics Blog: Top utility papers of all timePeter Shirleyhttp://www.blogger.com/profile/17871569418798062417noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8350257063773144600.post-65823672920053234512007-09-19T18:27:00.000-07:002007-09-19T18:27:00.000-07:00What, no papers about Ray Tracing Jello?What, no papers about Ray Tracing Jello?Robin Greenhttps://www.blogger.com/profile/03979880670929952057noreply@blogger.comtag:blogger.com,1999:blog-8350257063773144600.post-58576503167040827222007-08-08T01:19:00.000-07:002007-08-08T01:19:00.000-07:00Whoops the link for GI compendium is fixed here.Whoops the link for <A HREF="http://www.cs.kuleuven.ac.be/~phil/GI/" REL="nofollow">GI compendium</A> is fixed here.Hector Yeehttps://www.blogger.com/profile/00292014361601125634noreply@blogger.comtag:blogger.com,1999:blog-8350257063773144600.post-72007228940428999172007-08-08T01:18:00.000-07:002007-08-08T01:18:00.000-07:00Hi Pete! I am glad you started a graphics blog!I f...Hi Pete! I am glad you started a graphics blog!<BR/><BR/>I found Phil's <A HREF="www.cs.kuleuven.ac.be/~phil/GI/" REL="nofollow">global illumination compendium</A> pretty useful.<BR/><BR/>Not quite a paper but a handy collection of formula online.Hector Yeehttps://www.blogger.com/profile/00292014361601125634noreply@blogger.comtag:blogger.com,1999:blog-8350257063773144600.post-20457959784625270702007-07-21T15:57:00.000-07:002007-07-21T15:57:00.000-07:00Broken link on Ray Casting paper? I think I've bee...Broken link on Ray Casting paper? I think I've been looking for that one for years; I had a copy in the 80s but lost it.qu1j0t3https://www.blogger.com/profile/16041515498065869604noreply@blogger.comtag:blogger.com,1999:blog-8350257063773144600.post-73990529652309439942007-07-10T09:41:00.000-07:002007-07-10T09:41:00.000-07:00Just a heads up - the "ray casting for modeling so...Just a heads up - the "ray casting for modeling solids" link is broken...Unknownhttps://www.blogger.com/profile/05566851554483852450noreply@blogger.comtag:blogger.com,1999:blog-8350257063773144600.post-59465827506786751212007-06-24T10:11:00.000-07:002007-06-24T10:11:00.000-07:00This comment has been removed by the author.Shreyhttps://www.blogger.com/profile/07197755144225520871noreply@blogger.comtag:blogger.com,1999:blog-8350257063773144600.post-67385838059247166622007-06-03T15:56:00.000-07:002007-06-03T15:56:00.000-07:00Thank you again for your hints!I'd suggest a paper...Thank you again for your hints!<BR/><BR/>I'd suggest a paper about units of Global Illumination (actually units of photo-/radiometry). What I mean by this is a paper with good explanations on the units and how they are related to CG and Global Illumination Rendering.<BR/><BR/>So far I've only found papers which either assume you are familiar with the units, or papers which are purely "photo-/radiometric".<BR/><BR/>In the beginning of my efforts in the GI discipline I really missed such work, and until today, I'm only rendering on a vague base, based on my interpretations of the rendering algebra. That means, even if can (...) render realistic images, I don't really know how "bright" they are with respect to the units.<BR/><BR/>My suggestion sounds a bit stupid, and, as far as I remember, e.g. Eric Veach had some good references in the first chapters, but what I am looking for is some sort of good "handbook" or an introduction "for dummies" (it is hard from time to time to keep track of all the knowledge if you have only some spare time to invest on that giant topic called Computer Graphics)Sebastian Machhttps://www.blogger.com/profile/07790689085298588567noreply@blogger.com