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Thursday, January 24, 2008

Ray tracing for massively multiplayer online role-playing game (MMORPG)?

I have been playing various video games lately with an eye to which would benefit most from ray tracing in the near term. I tried World of Warcraft a couple of days ago (and so did my daughter so I fear I am out $20 a month for the rest of my life). I speculate that such a MMORPG is perfect for ray tracing now due to 1) it's current emphasis on geometry, and 2) the need to support low-end hardware.

I'd like to get my hands on a dataset from one of these MMORPG games. If anybody has a legitimate copy or is in one of the MMORPG companies and would like to help me find out if this is feasible on current medium-end CPUs, let me know.